Reference
Stats glossary
What every number on Databall means, and how it's built. The whole platform runs on one idea — separate what a name does from the attention it pulls, and read the gap between them.
Databall metrics
The proprietary numbers you'll see across the site — each built the same way for every sport so names compare directly.
- Q ScoreQ
- One 0–10 rating for how much a name matters right now. A percentile rank of 40% on-field impact + 40% attention + 20% league strength, computed across ~20,000 athletes. Q sorts and sizes; it never appears beside performance in a stat table.
- Attention
- Worldwide interest, measured as Wikipedia pageviews plus social reach — tracked every week since 2015. Attention ranks interest; it never sizes audiences or revenue.
- Views over expectedVOE
- Actual attention minus the baseline we'd expect for a name of that stature. The core 'who's spiking' signal — positive means running hotter than usual.
- Views percentile
- Where a name's attention ranks within its sport or league, 0–100.
- Talent %
- In-league percentile of a player's on-field impact (the Sport-HQ production markers), 0–100. The performance axis, kept separate from attention.
- Comp level
- Strength of the competition a name plays in — a league-quality score blending revenue, talent and parity.
- Team Q
- The team version of Q — roster talent, fan attention and league strength combined and ranked across all clubs.
- Attention-implied value
- The power-law residual of attention against pay — how far a name's interest runs ahead of or behind what they earn. Never a raw attention-per-dollar ratio.
- AUM (attention under management)AUM
- For agencies, teams and leagues: the summed pageviews of the athletes on the book — never the entity's own page.
Watch & predictions
- Game rating
- A 0–10 score for how worth-watching a fixture is: half its expected audience (log scale) and half a TV/quality composite (team quality, closeness, stakes, rivalry).
- Expected audience
- A model estimate of viewers for a game — a league baseline scaled by the matchup, contenders, rivalry and stakes. A model estimate, not a measured number.
- Championship equity
- A player's share of their team's title probability — how much of the club's championship odds their presence accounts for.
- Model win %
- An unfitted pre-game estimate of each side's win probability from the standings model — a directional read, not a betting line.
Reading the grades
Every percentile maps to the same 12-band scale, so an A− means the same thing in every sport.
- Grade bands
- A+ Generational (top 0.5%) · A Elite · A− Star · B+ Excellent · B Very good · B− Good · C+ Solid · C Above average · C− Average · D+ Below · D Fringe · F Replacement.
- Qualification threshold
- A minimum sample (games, minutes, plate appearances, rounds…) before a player enters a percentile pool. Unqualified players show their stats but no rank — never a fake percentile from three games.
- Lower-is-betterlower = better
- Stats where a smaller number is better — turnovers, ERA, goals against, sacks taken. Their percentile is inverted so a good (low) number still grades green.
Want the full model detail? See the methodology.