DATABALL

Sanfrecce Hiroshima

J1 LeagueJapanHiroshimaFounded 19921st in J1 LeagueContender

Rankings Across Categories

raw value · rank · percentile · grade
Performance
Q rating
8.0
1st LgC+
ELO Performance
1656
1st LgC+
Attention
Social reach
19.6M
1st LgC+
Star power
50.4K
2nd LgD+
Attention Share
54.2%
1st LgC+
Social momentum
40.0%
2nd LgD+
Business
Payroll
$28M
2nd LgD+
Revenue
$45M
2nd LgD+
Franchise value
$98M
2nd LgD+

Ranked within 2 in J1 League · 2.2K across all sports

Team Performance

standings, percentile-graded within the league
Record & form
Rank %
90%A-
Win%
61.9%B
Last 16
8-5-3
Efficiency
Point Diff
0.6A-
Off
0.3A+
Def
0.3A-
#550in economics, globalof 2,461#2in J1 League economicsof 2

Roster Stats Breakdown

1 tracked · active roster by Q score

No tracked roster yet.

Attention KPIs

reach, audience, search and heat — last 12 months
Reach & audience
Social media views
23.5M
all platforms · year
#2
900.0K
Social followers
all platforms
#2
250.0K
Avid fans
620.0K casual
#2
660.0K
Avg TV / game
audience
#2
18.0K
Avg attendance
per game
Search & share
Wiki searches (year)
123.9K
Wikipedia
Attention share · league
0.0%
of league attention
Momentum & heat
Momentum
40%
percentile
Year over year
-8.0%
vs last year
Week heat rank
#501
spike vs expected
Month heat rank
#515
spike vs expected
Year heat rank
#1,859
spike vs expected

Business KPIs

revenue, value, audience, and fan base
Broadcast $9.0M
Commercial $24.8M
Matchday $11.2M
Revenue & value
#2
$45.0M
Revenue
annual
#2
$900.0K
Operating profit
annual
#2
$98.0M
Franchise value
estimated
Costs & attention capital
#2
$27.9M
Payroll
annual

rank = within J1 League (2 clubs)

Attention per $M revenue
2.7K

Sanfrecce Hiroshima draws 2.7K views for every million dollars of revenue — outsized attention on a modest budget is the number a sponsor cares about, and nobody else publishes it.

Attention over time

weekly Wikipedia views
This year · 52 weeks
Since founding · monthly